Game Boy Camera documentation

Over the last few weeks I've been doing some reverse engineering on the GB Camera and I think I've documented it good enough for most things. I've reversed the cartridge controller registers and measured the capture timings. The only thing that I can't understand is the level/gain control of …

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Pong 3DS v1.0

Well, after a few weeks of coding at last I have a release of this game. :)

This is just a 3D pong, inspired by my old Pong 3DS for Nintendo DS.

This was a test to see if I could manage to setup a correct perspective for stereoscopic 3D, but …

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GBT Player v1.2

Hello again!

This is just a bugfix release. I've modified the samples included in the mod file in order to avoid transposing notes when converting it with mod2gbt. This means that you can use all notes from C3 to B8.

You can find source, binaries and examples (RGBDS and GBDK …

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GiiBiiAdvance 0.2.0

Hello!

After a few years, at last I continue with this emulator. :P I've been coding for a few weeks and at last I have a release.

The main change is that it now uses SDL2 for the GUI, not WinAPI. It can compile under Windows or Linux with the …

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32x8 Yellow LED Matrix

Hello!

I've been messing around with electronics lately (after all, that's what I'm studying :P), and this is the result! A 32x8 LED Matrix controlled by a PIC18F2550. You can click in the pictures for full size! At the end of the post there is a video of the screen …

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Root Locus 0.3

Well, I should have put this here a few months ago, but I've been lazy to do so.

Anyway, here is Root Locus 0.3. It now supports discrete systems, and it lets you set a value for 'k' (the one of the regulator) manually. You can also ask it …

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Root Locus 0.2

Hello!

This is a program I've been coding for university. It is a library for the HP50g. This program draws the root locus of a given transfer function and lets you add a regulator, as well as change the proportional value of the regulator and see the new position for …

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Nitro Engine v0.6.1

Well... I just looked at the code this morning and saw that the code looked horrible... So I just reorganised it a bit (included the code of examples), added a few "static" keywords and fixed a few warnings related to new versions of libnds and devkitARM. Nothing else, though. Everything …

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