GiiBii v0.3

Special Scenery Beta 2010 version!

The most important change is that it now uses OpenGL instead of drawing directly to the framebuffer, which makes it work a bit faster. I've also allowed to use 3x zoom because the screen size is no longer a problem.

Changes:

  • Dissasembler fixes.
  • Debugger screen …
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GiiBiiAdvance - WIP

Hello!

Since GiiBii works really well for what I expected, I wanted to do a GBA emulator. I've been working on it since July, and after 2 months of work, here are some results:

Kirby - Nightmare in Dream Land Need For Speed - Underground 2


"Kirby - Nightmare in Dream Land" and "Need For Speed - Underground 2".

Obviously, there is still a …

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GiiBii v0.2

New version! This time, GiiBii comes with an interesting new feature... It can emulate the GB Camera with camera features! I'll explain more about this later, before that:

Changes:

  • New mappers supported: MMM01 (Taito Variety Pack works, Momotarou Collection 2 doesn't...), MBC7 (controls need some improvements...).
  • You can set the …
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GBT Player v1.1

Hello again!

This time I'm going to show you a music player... for Game Boy. :P It's very easy to use, and easy to compose music for it. I've included source code (100% asm) and templates for RGBDS and GBDK. You have to compose the music in a tracker in …

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Pascal Pong v0.1

Well... This is what happens when I'm bored and I feel a bit guilty because I haven't practised anything with pascal (they make us code with Turbo Pascal in university)... I don't know exactly why I've put v0.1 as there won't probably be more updates... :P Anyway, download links …

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GiiBii v0.1

Well, it took me some days more to finish this because of some (sound related) bugs I couldn't fix, but here it is! GiiBii v0.1, first version of GiiBii for PC. I hope you like it. I think this is the first "official" release of an emulator that supports …

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GiiBii... now on PC!

Well, this is the first "real" post. :P

I've been working on a port of GiiBii (my Game Boy emulator) to PC for about 3 weeks. It has been a bit difficult, as I used libraries that are only available in Wii (libogc, asndlib...), and I wanted to make the …

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